Article in Forbes Magazine that discusses gamification in education:
The military has found a use for VR in combat training:
“We’re building a new virtual world enabling rich avatar interactions driven by sensor-equipped hardware, simulated and served by devices (phones, tablets and laptops/desktops) contributed by end-users.”
What if you could explore a shipwreck, searching for fish and coral at Chuuk Lagoon, the site of a pivotal World War II battle, since transformed into a glorious reef, without leaving your own home? This is exactly what players do in the initial levels of ‘Infinite Scuba’
Dassault Systèmes’ 3D Technologies to build bridges between the engineers of yesterday and today by preserving the Memory of their remarkable technological innovations in advance of the seventieth anniversary of the invasion of Western Europe by the Allies on June 6, 1944, at the turning point of World War II.
You can learn more about this project here: http://www.3ds.com/dday
Short video presents a vision of what virtual reality could be a few years from now.
One of the biggest disturbances on the internet is lag. It is often associated with a slow internet connection, usually resulting in delays, buffering, pixels and frozen screens.